add variable thresholds paramters across devices
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@@ -92,4 +92,19 @@ object Constants {
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listOf(1.0, 0.0) // LED4
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),
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)
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val BUFFER_INTENSITY_THRESHOLDS: Map<String, List<List<Int>>> = mapOf<String, List<List<Int>>>(
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"HCV-000-3001" to listOf(
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listOf(24000, 24500),
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listOf(21000, 24500),
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listOf(21000, 24500),
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listOf(21000, 24500),
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),
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"HCV-000-3002" to listOf(
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listOf(21000, 24500),
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listOf(21000, 24500),
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listOf(21000, 24500),
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listOf(21000, 24500),
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)
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)
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}
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@@ -417,10 +417,10 @@ class HemoCubeFragment : Fragment() {
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val led4Average = log10(led4BufferForDevice?.div(led4SampleForDevice!!) ?: 0.0)
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val deviceRatio = led3Average / led1Average
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if (led1BufferForDevice < Constants.BUFFER_LED_LOWER_BOUND
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|| led2BufferForDevice < Constants.BUFFER_LED_LOWER_BOUND
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|| led3BufferForDevice < Constants.BUFFER_LED_LOWER_BOUND
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|| led4BufferForDevice < Constants.BUFFER_LED_LOWER_BOUND
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if (led1BufferForDevice < Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(0)?.get(0)!!
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|| led2BufferForDevice < Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(1)?.get(0)!!
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|| led3BufferForDevice < Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(2)?.get(0)!!
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|| led4BufferForDevice < Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(3)?.get(0)!!
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) {
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validationError = true
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activity?.runOnUiThread {
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@@ -429,10 +429,10 @@ class HemoCubeFragment : Fragment() {
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}
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}
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if (led1BufferForDevice > Constants.BUFFER_LED_UPPER_BOUND
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|| led2BufferForDevice > Constants.BUFFER_LED_UPPER_BOUND
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|| led3BufferForDevice > Constants.BUFFER_LED_UPPER_BOUND
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|| led4BufferForDevice > Constants.BUFFER_LED_UPPER_BOUND
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if (led1BufferForDevice > Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(0)?.get(1)!!
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|| led2BufferForDevice > Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(1)?.get(1)!!
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|| led3BufferForDevice > Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(2)?.get(1)!!
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|| led4BufferForDevice > Constants.BUFFER_INTENSITY_THRESHOLDS[deviceHardwareId]?.get(3)?.get(1)!!
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) {
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validationError = true
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activity?.runOnUiThread {
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