disable app distribution for stoping its alert

This commit is contained in:
Pritimay Sarkar
2023-09-18 11:08:06 +05:30
parent e71496e423
commit 865922e90e

View File

@@ -11,8 +11,8 @@ import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController
import androidx.navigation.ui.setupWithNavController
import com.google.android.material.navigation.NavigationView
import com.google.firebase.appdistribution.FirebaseAppDistribution
import com.google.firebase.appdistribution.FirebaseAppDistributionException
//import com.google.firebase.appdistribution.FirebaseAppDistribution
//import com.google.firebase.appdistribution.FirebaseAppDistributionException
import dagger.hilt.android.AndroidEntryPoint
import `in`.sminnovations.hpostesting.R
import `in`.sminnovations.hpostesting.databinding.ActivityDashboardBinding
@@ -60,25 +60,25 @@ class DashboardActivity : AppCompatActivity() {
super.onResume()
// Copy and paste this into any part of your app - for example, in your main
// activity's onResume method.
val firebaseAppDistribution = FirebaseAppDistribution.getInstance()
firebaseAppDistribution.updateIfNewReleaseAvailable()
.addOnProgressListener { updateProgress ->
Toast.makeText(this, "Updating", Toast.LENGTH_SHORT).show()
}
.addOnFailureListener { e ->
// (Optional) Handle errors.
if (e is FirebaseAppDistributionException) {
when (e.errorCode) {
FirebaseAppDistributionException.Status.NOT_IMPLEMENTED -> {
// SDK did nothing. This is expected when building for Play.
}
else -> {
// Handle other errors.
}
}
}
}
// val firebaseAppDistribution = FirebaseAppDistribution.getInstance()
// firebaseAppDistribution.updateIfNewReleaseAvailable()
// .addOnProgressListener { updateProgress ->
// Toast.makeText(this, "Updating", Toast.LENGTH_SHORT).show()
// }
// .addOnFailureListener { e ->
// // (Optional) Handle errors.
// if (e is FirebaseAppDistributionException) {
// when (e.errorCode) {
// FirebaseAppDistributionException.Status.NOT_IMPLEMENTED -> {
// // SDK did nothing. This is expected when building for Play.
// }
//
// else -> {
// // Handle other errors.
// }
// }
// }
// }
}